Xenomes

Xenomes are an alien species seen throughout Gunman Chronicles. The dimensions of the creatures vary as the game goes on and are seen until the very end.

Types of Xenomes

There are variety of Xenomes encountered throughout the game

Beak Xenome: basic canon fodder that charges the player and bites them. It can leap at the player to close the distance and do a moderate amount of damage. It is distinguished by its alert call and wind howl, while its appearance is short and narrow.

Tube Xenome: A ranged Xenome that shoots out homing hornets. The hornets have a capability of going around corners

Stalker Xenome: The first image, this Xenome can cloak. It prefers to leap at the target first, if evaded it will then shoot out 2 darts. If it is close to the player, it will claw at them.

Tube queen: a Much larger variant of the tube Xenome. It can shoot a large mortar shell that releases hornets. If an enemy gets too close it can claw and bite at them. It is the queen of the tube species.

Xenome birther: A large round body with a beak xenome head. It gives birth to beak Xenomes, once killed it's head dangles under its ruptured body no longer producing beak Xenomes.

Critter Xenome: A six legged Xenome that shoots live acidic projectiles. If the projectile misses it has a change to spawn a small maggot. The maggot acts like a regular maggot but is much smaller and can therefore be squished much like the small scoprion

Maggot Xenome: A small snake like Xenome that hops. It attacks by hoping at its target. It can be found in dark areas and ventilation ducts as well as tunnels.

Alpha Xenome: The largest of the Xenomes. The creature appears serpent like with a large mouth mandibles. It is first seen in the introduction cutscene. Similar to a venus fly trap once prey enters its strike radius it reveals itself to attack. One released in the facility was able to cause immense damage. However like all Xenomes they cannot digest carbon based lifeforms due to being silicon based creatures.